The blog on things that matter to (our) game development: design decisions, programming issues, and general background info on the company and our games.
May 13, 2016
Getting on Steam
In this blog posting we explain how our game Glow got greenlit on Steam with only a few hundred votes.
Aug 22, 2015
Persistent Graphics Settings in UE4
How to change screen resolution and various render quality settings in UE4 using C++ and Blueprint.
May 23, 2015
Rotating an Actor towards the Mouse Cursor in UE4
A simple way in UE4 Blueprint to let your actor always face the mouse cursor
Mar 29, 2015
libGDX the Groovy Way
How to create PC games with libGDX and Groovy
Jan 31, 2015
Central European Games Conference 2015 Wrap-Up
Short summary of the first Central European Games Conference in Vienna, Austria
Jan 4, 2015
Advent Calendar 2014
What went good and what went bad with our advent calendar 2014 marketing project.
Oct 22, 2014
What is this blog all about? Who are these Impetus Games guys? A short introduction.