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The blog on things that matter to (our) game development: design decisions, programming issues, and general background info on the company and our games.

May 13, 2016

Getting on Steam

Posted by: matthias

In this blog posting we explain how our game Glow got greenlit on Steam with only a few hundred votes.

Aug 22, 2015

Persistent Graphics Settings in UE4

Posted by: matthias

How to change screen resolution and various render quality settings in UE4 using C++ and Blueprint.

May 23, 2015

Rotating an Actor towards the Mouse Cursor in UE4

Posted by: matthias

A simple way in UE4 Blueprint to let your actor always face the mouse cursor

Mar 29, 2015

libGDX the Groovy Way

Posted by: matthias

How to create PC games with libGDX and Groovy

Jan 31, 2015

Central European Games Conference 2015 Wrap-Up

Posted by: matthias

Short summary of the first Central European Games Conference in Vienna, Austria

Jan 4, 2015

Advent Calendar 2014

Posted by: matthias

What went good and what went bad with our advent calendar 2014 marketing project.

Oct 22, 2014

Hello World

Posted by: matthias

What is this blog all about? Who are these Impetus Games guys? A short introduction.